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Monolith Landscape

A landscape I made in 5 days. This was my first attempt to large scale scenes. Vegetation assets are from Arborea add on from Sweeper3D. I made my own billboard trees using assets form Arborea add on according to CGBoost method.

Landscape shader - overall

Landscape shader - overall

Water bump map

Water bump map

Water shader

Water shader

Tree1 side & front - albedo/normal/leaves mask

Tree1 side & front - albedo/normal/leaves mask

Tree2 side & front - albedo/normal/leaves mask

Tree2 side & front - albedo/normal/leaves mask

2D tree shader used for billboards scattering

2D tree shader used for billboards scattering

Shot has been divided into 4 renderlayers then recomposited allowing tweakings and mist pass usage instead of volume. Final grading was done inside Resolve.

Shot has been divided into 4 renderlayers then recomposited allowing tweakings and mist pass usage instead of volume. Final grading was done inside Resolve.